Asteroids

Found this on the Net. One of my all time classic favourites. Came shortly after pong but was WAY more sophisticated….;-)


Arcade Games

Enjoy

I feel so Jazzanova today…..

Do you know this feeling when you wake up with lots of music
in Your head? This is onne of those days. My head is full of
jazzy organ chords and tribal rhythms. The only thing Ii really
need is some kind on brain recording device.

The hardest part is to get them out of your head into the computer without major loss. The world need those Matrix
like cortical interfaces. O.k. maybe not thee whole world but
I could use one.

Summer and production duties

I love summer. You don’t realise how much You missed the
summer vibes until they’re really there. Holidays in sight and
bare feet get You in a super relaxed mood.

Besides day job, football championships and other things
there’s not enough time for my music production.
Just tiny snippets each day where I have to be focussed on
single things to get further somehow. Focussing on microbeats
a.t.m. ……….

Worth checking, if Your into Dubstep construction sets.

http://www.futureloops.com/product-distancedubstep.php

Mobile blogging

Downloaded an Android app for Wordpress for my smartphone.
Feels like twitter without the lenght restriction.

LIVE Drumrack

Recently I was more focussed on microblogging as it is much quicker, U can do it on via Your phone and most of the time I don´t have
to transport epic stuff.

During the last few days I worked on different ways of construction flexibly drumrack in Abelton LIVE 8.1

If my scedule allows I´ll be ready for a template next week and I´m willing to share with you.
So watch this space or follow me on twitter (vertecs)

Update: Propellerheads “Record” out in September this Year

O.k. here´s the update.

Got this message today:

recordbeta

So watch this space for some comments…..

Creating Ping-pong-loops with KONTAKT 3.0

Kontakt offers plenty of ways to model the playback of Your samples. To just pick up one feature I´d like to
explain the way to let KONTAKT play Your samples in a Forward-backward-loop. This looping style is also known as  Ping-pong-looping.

First step in an empty KONTAKT rack ist to select a Sample and drag it into the Rack. I just took a single tambourine hit from a drum Sample library.

Now open the Edit window for the instrument.

pic1
In the Source section select “sampler” sample playback mode.

pic2

In the Editor panel press the Wave Editor button.

pic3

The Wave Editor opens up.

The Sample Loop tab of the Wave Editor is split into a number of loop selection buttons, and
a parameter view for the currently selected loop region.

Activate the Sample Loop feature by clicking the small “power button” icon to the left of the tab title.

pic4

Click on Loop #1 and move over to the loop mode button.

pic5
A drop-down menu opens up. You can choose between several different
loop characteristics. In addition to the displayed entry, the selected behavior
is depicted with an illustration above the menu. KONTAKT provides the
following loop behaviors:

  • Until End: KONTAKT will play the loop in a forward direction.
    The loop will keep playing during your amplitude envelope’s release
    phase, if any.
  • Until End <->: KONTAKT will play the loop in alternating forward and
    backward directions (“ping-pong loop”). The loop will keep playing
    during the release phase of your sound.
  • Until Release: KONTAKT will play the loop in a forward direction as
    long as the key is being held. When it’s released, it will resume normal
    playback of the Sample, starting from the current playback position.
  • Until Release <->: Like Until Release, but with an alternating forward
    and backward playback direction during the loop.
  • One Shot: If the first loop region of your Sample is set to this mode,
    KONTAKT will ignore all other active loop regions and play the Sample
    in its entirety when it’s triggered, without stopping at note-off events.

As we would like to play the sample “ping-pong-style”, choose “until End <->” an Off You Go!
Instant Ping-pong-tambourine!

This is of course a pretty rough way to get those ping-pongs. So please play around with all the other options available in the Wave Editor to tweak the loop section or the sample itself to Your needs.

The Concept of Trackrecycling

Introduction

Sometimes it can be interesting to perform an in depth analysis how others built their
tracks. This is, what I call trackrecycling.

Trackrecycling can be usefull or necessary for diffenrent reasons. Maybe You´re new to producing a certain music genre or new to production in general. It can also be interesting for more experienced producers who like to analyze not the
“big picture” of a track but just certain part.

Track recycling can be a good startingpoint for You to build Your own tracks.
It can give You new ideas on doing things, but be creative with the things You have analyzed! Build something new with it. Do not just copy things and call it
your own piece of music!

Different detail levels to perform Trackrecycling

  1. Structure
  2. Instumentation
  3. Performance

These abstract concepts can be used to describe any piece of music.

In the following sections I will give You a brief insight into the different levels and steps to anylyse ond/or
rebuild a given piece of music. This will be a highly subjective description influence by my personal workflow
and - of course - the pieces of software I have available.  So it´s just a suggestion.

Adapt it to Your needs or use another one…. it´s up to You!

2. Structure

At the beginning of the analysis of the structure it is necessary to determin the tempo to the track your analysing or rebuilding.

2.1. Determining the tempo of a given piece of music

Move the imported Audio event to the right so you have a few free bars to the left of the clip.

Turn Off the Snap function.

tempo_12

In the project window move the cursor to the desired position, e.g. a significant downbeat (the “one”) of the event.

Holding [Alt] rightclick to open the contects menu.

Select Audio/Snap Point to Cursor.

tempo_2

The snap point is now set to the position of the Cursor.

Now turn Sanp on an choose . Snaptype Grid and Grid type Bar.

tempo_3


If You now move the the audio Event, it will snap to the beginning of a bar.

Now turn on the click and play back the tune. Adjust the tempo until the click fits the beat. During the tempo adjustments don´t forget to re-snap the event because the tempo change doesn´t affect the position of the event.


3. Instrumentation

4. Performance

4.1. Using Recycle

howtorecycle02a

Track recycling is a good way to understand how others build their tracks.

Production related stuff

I decided to publish some thoughts about producing.

The idea behind is to write down the way I do things, when it comes to Sample edditing, composing, beatmangeling an other things of relevance for my way to produce electronic music.

This will be just my personal view an personal workflow I developed over the last few years. So there may be lots of other or even better ways to reach the same goals, but anyway. Maybe theses kind of short tutorials or better “workflow descriptions” are nevertheless interesting or usefull for You guys out there in some way.

First thing I´ll present, will be the reconstruktion of a given loop.

So watch this space.